the female aesthetic

Rawle Nyanzi has a good post defending attractive female characters in video games. Central quote:

Games work best when they have vitality and imagination, and inappropriately dressed female characters are an important part of that. Dullness and shapelessness do not indicate “maturity,” and alleged maturity doesn’t matter anyway because games only need to prove themselves to their audience.

If Rod Walker is playing a game with third-person perspective, he will probably pick a female character, simply because if he’s going to spend hours staring at a video game character, why shouldn’t it be an attractive woman?

Video games are a key plot point in Rod Walker’s book. 

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